POV-Ray : Newsgroups : povray.binaries.images : Making clothers in Poser - Take 7 (WIP) : Re: Making clothers in Poser - Take 7 (WIP) Server Time
5 Nov 2024 14:24:37 EST (-0500)
  Re: Making clothers in Poser - Take 7 (WIP)  
From: Thomas de Groot
Date: 8 Jul 2007 04:10:08
Message: <46909be0$1@news.povray.org>
"RusHHouR" <gee### [at] mailnu> schreef in bericht 
news:web.468fcbc6dba22c5047d3ae5e0@news.povray.org...
> This is great, Thomas.
> Not only do you study the hard way and thereafter help us lesser gifted
> people with your skills. :)

Thank you  indeed. In fact, it really is not so difficult, but all little 
things help :-) Loose garments are surprisingly easy to make, but they may 
show some problems too.
For instance, I am still a bit worried by the bunching up of the cloth in 
cramped places like under the arms. The results of the simulations are not 
always satisfactory and I am not sure what would be the best solution: finer 
mesh? triangulated vs quad mesh? (I don't like triangulated meshes because 
they are much more difficult to edit in a conventional application and you 
cannot go back to quads); make the space less cramped by moving slightly the 
arms? That latest solution is what I mostly favour.
>
> Soon you also have a complete wardrobe! :D

LOL yes, I guess so. They are partly figure bound, like these for the obese 
guy obviously, but otherwise they are fairly interchangeable between figures 
too, after carefully scaling them. I shall probably make them available one 
day, either as Poser items or simply as meshes. One of my never ending 
projects is the building of a website, where they could be offered.
>

Thomas


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