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"RusHHouR" <gee### [at] mailnu> schreef in bericht
news:web.468fcbc6dba22c5047d3ae5e0@news.povray.org...
> This is great, Thomas.
> Not only do you study the hard way and thereafter help us lesser gifted
> people with your skills. :)
Thank you indeed. In fact, it really is not so difficult, but all little
things help :-) Loose garments are surprisingly easy to make, but they may
show some problems too.
For instance, I am still a bit worried by the bunching up of the cloth in
cramped places like under the arms. The results of the simulations are not
always satisfactory and I am not sure what would be the best solution: finer
mesh? triangulated vs quad mesh? (I don't like triangulated meshes because
they are much more difficult to edit in a conventional application and you
cannot go back to quads); make the space less cramped by moving slightly the
arms? That latest solution is what I mostly favour.
>
> Soon you also have a complete wardrobe! :D
LOL yes, I guess so. They are partly figure bound, like these for the obese
guy obviously, but otherwise they are fairly interchangeable between figures
too, after carefully scaling them. I shall probably make them available one
day, either as Poser items or simply as meshes. One of my never ending
projects is the building of a website, where they could be offered.
>
Thomas
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